3ds Max: Substance to V-Ray Workflows [eLearn]
Bradley, Brian2018
Streaming Video
Learn how to use Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray, and create photorealistic substance-based textures for your 3D models.Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow for integrating Substance Designer, Substance Painter, and the Bitmap2Material (B2M) node with 3ds Max. Brian Bradley explains what substance-based tools are and how to use them within the 3ds Max application as well as the V-Ray rendering engine. He demonstrates how to create materials from photographic assets using the B2M node, how to work with substance materials from Substance Designer, and how to export bitmap textures from both Substance Designer and Substance Painter for use in 3ds Max and V-Ray.
Main title:
3ds Max: Substance to V-Ray Workflows [eLearn] / with Brian Bradley
Author:
Bradley, Brian, speakerlinkedin.com (Firm)
Imprint:
Carpenteria, CA linkedin.com, 2018.
Notes:
10/12/201812:00:00AM
Performers:
Cast: Presenter: Brian Bradley
System details:
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
LC class:
LDC765308
Language:
English
BRN:
666911
Electronic access: